INDEPENDENT STUDY : |
Monday/Tuesday- April 17th/18th, 2022
Objectives
Students will be able to:
Part 0.5:
Please click on the link below and finish Wednesday's lesson.
Students will be able to:
- Please finish Wednesday's lesson
- Create and use a sprite
Part 0.5:
Please click on the link below and finish Wednesday's lesson.
Path 0.8:
Then do the lesson below:
Warm-up:
Review: So far we've written programs that put simple shapes on the screen. List of all of the different pieces of information that you have used to control how these shapes are drawn.
If you wanted to create programs with more detailed images, maybe even characters that you could interact with, what other pieces of information might you need in your code?
IF YOU ARE HAVING TROUBLE WITH THE WARM-UP, THINK OF THE FOLLOWING QUESTIONS
- How do you tell a shape where to go on the screen?
- How do you tell a shape what size it needs to be?
- How do you tell a shape what color it should be? What about its outline?
- What if you wanted to change any of those values during your program, or control other things like rotation?
PART 2: SHARE:
PART 3: Teacher Remarks:
Today we'll learn how to create characters in our animations called sprites. These sprites will help us keep track of all of the information that we need in our programs.
Part 4: QUESTION OF THE DAY:
How can we use sprites to help us keep track of lots of information in our programs?
PART 5: Video: Introduction to SpritesQuestions to Consider
PART 6:Key Vocabulary:
PART 7: OPEN UP GAME LAB BY CLICKING ON THE LINK BELOW THE IMAGE
- What is a sprite?
- What are properties?
- What problem do sprites solve?
PART 6:Key Vocabulary:
- Sprite - A character on the screen with properties that describe its location, movement, and look.
- Property - A label for a characteristic of a sprite, such as its location and appearance.
- Dot Notation - the way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.
PART 7: OPEN UP GAME LAB BY CLICKING ON THE LINK BELOW THE IMAGE
PART 8:
Questions to Consider
Questions to Consider
- What is a sprite?
- What are properties?
- What problem do sprites solve?
PART 8:
PART 9:
PART 10:
PART 11:
Questions to Consider
Questions to Consider
- What are the steps to adding an image to a sprite?
- What are the different ways to get an image?
PART 12:
PART 13:
PART 14:
PART 15:
PART 16:
EXIT TICKET: ANSWER THE FOLLOWING QUESTION IN GOOGLE CLASSROOM:
Question of the Day: How can we use sprites to help us keep track of lots of information in our programs?
Prompt: So far we've been able to change a sprite's location and image. What else might you want to change about your sprites?
Question of the Day: How can we use sprites to help us keep track of lots of information in our programs?
Prompt: So far we've been able to change a sprite's location and image. What else might you want to change about your sprites?
WEDNESDAY - April 20th, 2022
Objectives
Students will be able to:
Students will be able to:
- Please finish Wednesday's lesson
- Create and use a sprite
Warm-up:
Review: So far we've written programs that put simple shapes on the screen. List of all of the different pieces of information that you have used to control how these shapes are drawn.
In other words,
if you wanted to create programs with more detailed images, maybe even characters that you could interact with, what other pieces of information might you need in your code?
IF YOU ARE HAVING TROUBLE WITH THE WARM-UP, THINK OF THE FOLLOWING QUESTIONS
PART 2: SHARE:
PART 3: Teacher Remarks:
Today we'll learn how to create characters in our animations called sprites. These sprites will help us keep track of all of the information that we need in our programs.
Part 4: QUESTION OF THE DAY:
How can we use sprites to help us keep track of lots of information in our programs?
Review: So far we've written programs that put simple shapes on the screen. List of all of the different pieces of information that you have used to control how these shapes are drawn.
In other words,
if you wanted to create programs with more detailed images, maybe even characters that you could interact with, what other pieces of information might you need in your code?
IF YOU ARE HAVING TROUBLE WITH THE WARM-UP, THINK OF THE FOLLOWING QUESTIONS
- How do you tell a shape where to go on the screen?
- How do you tell a shape what size it needs to be?
- How do you tell a shape what color it should be? What about its outline?
- What if you wanted to change any of those values during your program, or control other things like rotation?
PART 2: SHARE:
PART 3: Teacher Remarks:
Today we'll learn how to create characters in our animations called sprites. These sprites will help us keep track of all of the information that we need in our programs.
Part 4: QUESTION OF THE DAY:
How can we use sprites to help us keep track of lots of information in our programs?
PART 5: Video: Introduction to SpritesQuestions to Consider
PART 6:Key Vocabulary:
PART 7: OPEN UP GAME LAB BY CLICKING ON THE LINK BELOW THE IMAGE
- What is a sprite?
- What are properties?
- What problem do sprites solve?
PART 6:Key Vocabulary:
- Sprite - A character on the screen with properties that describe its location, movement, and look.
- Property - A label for a characteristic of a sprite, such as its location and appearance.
- Dot Notation - the way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.
PART 7: OPEN UP GAME LAB BY CLICKING ON THE LINK BELOW THE IMAGE
PART 8:
Questions to Consider
Questions to Consider
- What is a sprite?
- What are properties?
- What problem do sprites solve?
PART 8:
PART 9:
PART 10:
PART 11:
Questions to Consider
Questions to Consider
- What are the steps to adding an image to a sprite?
- What are the different ways to get an image?
PART 12:
PART 13:
PART 14:
PART 15:
PART 16:
EXIT TICKET: ANSWER THE FOLLOWING QUESTION IN GOOGLE CLASSROOM:
Question of the Day: How can we use sprites to help us keep track of lots of information in our programs?
Prompt: So far we've been able to change a sprite's location and image. What else might you want to change about your sprites?
Question of the Day: How can we use sprites to help us keep track of lots of information in our programs?
Prompt: So far we've been able to change a sprite's location and image. What else might you want to change about your sprites?
Thursday/Friday - April 21/22th, 2022
Objectives
Students will be able to:
Students will be able to:
- Create and use a sprite
Warm-up:
Review: So far we've written programs that put simple shapes on the screen. List of all of the different pieces of information that you have used to control how these shapes are drawn.
In other words,
if you wanted to create programs with more detailed images, maybe even characters that you could interact with, what other pieces of information might you need in your code?
IF YOU ARE HAVING TROUBLE WITH THE WARM-UP, THINK OF THE FOLLOWING QUESTIONS
PART 2: SHARE:
PART 3: Teacher Remarks:
Today we'll learn how to create characters in our animations called sprites. These sprites will help us keep track of all of the information that we need in our programs.
Part 4: QUESTION OF THE DAY:
How can we use sprites to help us keep track of lots of information in our programs?
Review: So far we've written programs that put simple shapes on the screen. List of all of the different pieces of information that you have used to control how these shapes are drawn.
In other words,
if you wanted to create programs with more detailed images, maybe even characters that you could interact with, what other pieces of information might you need in your code?
IF YOU ARE HAVING TROUBLE WITH THE WARM-UP, THINK OF THE FOLLOWING QUESTIONS
- How do you tell a shape where to go on the screen?
- How do you tell a shape what size it needs to be?
- How do you tell a shape what color it should be? What about its outline?
- What if you wanted to change any of those values during your program, or control other things like rotation?
PART 2: SHARE:
PART 3: Teacher Remarks:
Today we'll learn how to create characters in our animations called sprites. These sprites will help us keep track of all of the information that we need in our programs.
Part 4: QUESTION OF THE DAY:
How can we use sprites to help us keep track of lots of information in our programs?
PART 5: Video: Introduction to SpritesQuestions to Consider
PART 6:Key Vocabulary:
PART 7: OPEN UP GAME LAB BY CLICKING ON THE LINK BELOW THE IMAGE
- What is a sprite?
- What are properties?
- What problem do sprites solve?
PART 6:Key Vocabulary:
- Sprite - A character on the screen with properties that describe its location, movement, and look.
- Property - A label for a characteristic of a sprite, such as its location and appearance.
- Dot Notation - the way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.
PART 7: OPEN UP GAME LAB BY CLICKING ON THE LINK BELOW THE IMAGE
PART 8:
Questions to Consider
Questions to Consider
- What is a sprite?
- What are properties?
- What problem do sprites solve?
PART 8:
PART 9:
PART 10:
PART 11:
Questions to Consider
Questions to Consider
- What are the steps to adding an image to a sprite?
- What are the different ways to get an image?
PART 12:
PART 13:
PART 14:
PART 15:
PART 16:
EXIT TICKET: ANSWER THE FOLLOWING QUESTION IN GOOGLE CLASSROOM:
Question of the Day: How can we use sprites to help us keep track of lots of information in our programs?
Prompt: So far we've been able to change a sprite's location and image. What else might you want to change about your sprites?
Question of the Day: How can we use sprites to help us keep track of lots of information in our programs?
Prompt: So far we've been able to change a sprite's location and image. What else might you want to change about your sprites?
Intro to Python:
Part 1: Create an account:
- Create an account by signing up with your Teach google email.
- Please select the google image
2. Then, select "Learn Python"
3. Click on the green button to " Enroll" in the Data Scientist class.
4. Grab headphones and begin your journey with Python
Exit ticket:
Show me your work.
Exit ticket:
Show me your work.